I was just thinking of possible ways to make the levels more managable
and I think that one of the most frustrating things that happens is when
you put a lot of effort into the first and / or second form and you get
hit all a sudden and have to start all over from the first one.
So it got me thinking, why not add a checkpoint system so that your
progress is saved once you defeat a form so that if you lose your life
on the next one you automatically start from the one you were on
instead of having to redo the entire level from the beginning?
Of course if you manually choose to restart or select a level from the
menu you would still start fresh but for times when you’re just trying
to complete a level, the checkpoints would give you more motivation
to keep trying so that all your effort isn’t for nothing if you lose a life.
Since the levels are already divided up into sections with the multiple
boss forms that appear, the checkpoints are technically already there
but your progress isn’t saved.
I think that a combination of tweaking certain levels to make them
more managable and a checkpoint system would make the game
a lot more enjoyable and more rewarding for the player.