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Chippy
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Make chippy available on macbook
#38
I think it will be so cool if chippy will be release on Mac.
14
0
Damage DOWN powerups
#37
Pickups (marked by down arrow) that slightly reduce the damage you deal if you collect them. They act as "power-down"s instead of powerups. They and damage-up powerups are the only things than can reverse each other's effects. Damage downs can be fi
2
1
Platinum Medals
#36
For the masochistic among us.
3
1
Unofficial Campaign Maker
#35
The ability to link together created levels in unofficial campaigns.
6
0
Practice Mode (for speedrun practice and learning a new phase)
#34
I've seen that you all are opposed to difficulty settings (as am I, for the record), but I still think that having players replay beginning phases when they have no experience in the later phases is a bit cruel, and creates unnecessary frustration f
7
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FPS Counter
#31
Customizable FPS counter: position, color, size etc.
4
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Co-Op with friends or AI
#27
I think it would be fun to be able to play with friends to maybe beat more difficult bosses. Or maybe add AI to co-op with when friends are offline.
7
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Play as the boss
#28
Be able to play as the boss to defeat an attacking ship, either AI or multiplayer.
7
1
Custom soundtracks
#29
Be able to import audio from PC files. I personally like the default music but some people would say there should be more variety or customization :)
5
2
Easy Mode
#26
Add an easy difficulty, one where someone can just relax and enjoy the game without stressing.
1
6
Achievemnts
#25
I think some cool Achievements that could be added to the game are timing based achievements ex: Golden Star (crusade) Successfully get 7/7 golden timings. I think something like this would be cool It would encourage the player to get a fast time
12
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Prototype
#24
Would be awesome to have working prototype on Steam with achievements and all levels which was done for it. Even when it will be another game for about $1 it's good to see what was the idea behind such a great game which CHIPPY is :)
2
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Co-Op
#23
I think co-op would be fun, but I can see from a dev view it might be hard to put in because some levels are just build for one person. If Co-Op were to be add I think new levels would have to be build. If you added a workshop I would recomend having
11
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checkpoints
#22
I was just thinking of possible ways to make the levels more managable and I think that one of the most frustrating things that happens is when you put a lot of effort into the first and / or second form and you get hit all a sudden and have to start
1
6
Documentation for each of the power ups and project
#21
Similar to the Plants VS Zombies Alamnac that documents all plant types and zombie types it would be cool to have some documentation / description for what each power up, projectile etc does Edit: Title should say "projectiles"
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