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Make chippy available on macbook
I think it will be so cool if chippy will be release on Mac.
Damage DOWN powerups
Pickups (marked by down arrow) that slightly reduce the damage you deal if you collect them. They act as "power-down"s instead of powerups. They and damage-up powerups are the only things than can reverse each other's effects. Damage downs can be fi
For the masochistic among us.
Unofficial Campaign Maker
The ability to link together created levels in unofficial campaigns.
Practice Mode (for speedrun practice and learning a new phase)
I've seen that you all are opposed to difficulty settings (as am I, for the record), but I still think that having players replay beginning phases when they have no experience in the later phases is a bit cruel, and creates unnecessary frustration f
Customizable FPS counter: position, color, size etc.
Co-Op with friends or AI
I think it would be fun to be able to play with friends to maybe beat more difficult bosses. Or maybe add AI to co-op with when friends are offline.
Play as the boss
Be able to play as the boss to defeat an attacking ship, either AI or multiplayer.
Be able to import audio from PC files. I personally like the default music but some people would say there should be more variety or customization :)
Add an easy difficulty, one where someone can just relax and enjoy the game without stressing.
I think some cool Achievements that could be added to the game are timing based achievements ex: Golden Star (crusade) Successfully get 7/7 golden timings. I think something like this would be cool It would encourage the player to get a fast time
Would be awesome to have working prototype on Steam with achievements and all levels which was done for it. Even when it will be another game for about $1 it's good to see what was the idea behind such a great game which CHIPPY is :)
I think co-op would be fun, but I can see from a dev view it might be hard to put in because some levels are just build for one person. If Co-Op were to be add I think new levels would have to be build. If you added a workshop I would recomend having
I was just thinking of possible ways to make the levels more managable and I think that one of the most frustrating things that happens is when you put a lot of effort into the first and / or second form and you get hit all a sudden and have to start
Documentation for each of the power ups and project
Similar to the Plants VS Zombies Alamnac that documents all plant types and zombie types it would be cool to have some documentation / description for what each power up, projectile etc does Edit: Title should say "projectiles"
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